Dance Loops

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Expand view Topic review: Dance Loops

by Gunter » Fri Dec 08, 2006 11:23 pm

I updated with improved dance loops today. Delete the old ones and get the new set from http://www.fvfonline.com

by Gunter » Mon Dec 04, 2006 4:06 pm

Ah... Well, I knew most of them were 11111khz. They were all VOC files I sampled long ago to use as barmusic in Duke3D. I also changed one of the dancing chicks in the bar into a dancing ME, heh. I just converted those loops to wav files to use in Quake.

When I was converting them, I happened to see another loop on my drive that I'd made to possibly use as background music on a web page or something. That was VooDoo.wav
I forgot to bother converting the format from 22050... It would make the file smaller, but it's one of the smallest files anyway...

flea.wav I just grabbed the other night when I was making the loops. This came to my mind, so I recorded it and cropped it a bit, then converted it to the correct format.

by JUGGERNAUT » Mon Dec 04, 2006 6:24 am

these loops are cool

a couple comments

1) i listened to them while not inside the quake engine, and they sound different (in pitch) than while in the quake engine.

i opened them up in an audio editor only to see that most of them have a sampling rate of 11111.00 Hz!!

flea.wav is the correct 11025 Hz while Voodoo.wav is 22050 Hz (the most noticably fuxored sounding one while in quake, sounds one octave higher than when not in quake)

2) excellent work on making the loops loop. +1000 Cool Points for flea.wav LOL

by gulliver-trans » Sun Dec 03, 2006 9:12 pm

Dance Party FvF!

Dance Loops

by Orl » Sun Dec 03, 2006 8:20 pm

Gunter added some dance loops for the intermission screen, so you can boogie down to some tunes. You can find them on FvF's main page.

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